XNA. Change resolution & set full screen
Balandis 28th, 2009
4 komentarai
I am creating a game with the XNA framework and I needed to change the resolution for XNA game. So, that’s how it’s done:
public class MyCoolGame : Microsoft.Xna.Framework.Game
// Code…
// GraphicsDeviceManager graphics = new GraphicsDeviceManager(this);
graphics.PreferredBackBufferWidth = Width;
graphics.PreferredBackBufferHeight = Height;
graphics.ApplyChanges();
Another very useful property is IsFullScreen – boolean variable, which sets game to full screen or not (do not forget to call graphics.ApplyChanges().).
