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XNA. Change resolution & set full screen

Balandis 28th, 2009 Ernestas Kardzys 4 komentarai

I am creating a game with the XNA framework and I needed to change the resolution for XNA game. So, that’s how it’s done:

public class MyCoolGame : Microsoft.Xna.Framework.Game

// Code…

// GraphicsDeviceManager graphics = new GraphicsDeviceManager(this);

graphics.PreferredBackBufferWidth = Width;
graphics.PreferredBackBufferHeight = Height;
graphics.ApplyChanges();

Another very useful property is IsFullScreen – boolean variable, which sets game to full screen or not (do not forget to call graphics.ApplyChanges().).