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XNA. Change resolution & set full screen
I am creating a game with the XNA framework and I needed to change the resolution for XNA game. So, that's how it's done:
public class MyCoolGame : Microsoft.Xna.Framework.Game
// Code...
// GraphicsDeviceManager graphics = new GraphicsDeviceManager(this);
graphics.PreferredBackBufferWidth = Width;
graphics.PreferredBackBufferHeight = Height;
graphics.ApplyChanges();
Another very useful property is IsFullScreen - boolean variable, which sets game to full screen or not (do not forget to call graphics.ApplyChanges().).


Taip.
Žinok, tikrai veikia.
Cia tipo ka reik daryt kad zaidimus per full screena rodytu? be pas mane nerodo ;/
Ne tik. Tas pats kodas sukasi ir ant XBox ;)
Čia windows'am? :)
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